— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
This paper discusses Paradigm, a game of intuition and pattern exploration. We offer a sample case study aimed at illustrating the game’s relevance as a microdomain for studying...
Modeling the perceived behaviors of other agents improves the performance of an agent in multiagent interactions. We utilize the language of interactive influence diagrams to mode...
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
In this paper, we extend our earlier work on modelling the mental states of PRS-like agents by considering the dynamics of belief and modelling of action attempts. The major constr...