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VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
CANDC
2011
ACM
14 years 6 months ago
Perception, insight, and creativity in paradigm, a game of pattern exploration
This paper discusses Paradigm, a game of intuition and pattern exploration. We offer a sample case study aimed at illustrating the game’s relevance as a microdomain for studying...
William W. York, David C. Bender
WIAS
2010
109views more  WIAS 2010»
15 years 1 months ago
Model identification in interactive influence diagrams using mutual information
Modeling the perceived behaviors of other agents improves the performance of an agent in multiagent interactions. We utilize the language of interactive influence diagrams to mode...
Yifeng Zeng, Prashant Doshi
AAAI
2010
15 years 8 months ago
Recognizing Multi-Agent Activities from GPS Data
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
Adam Sadilek, Henry A. Kautz
PRICAI
2004
Springer
16 years 5 days ago
Model Theory for PRS-Like Agents: Modelling Belief Update and Action Attempts
In this paper, we extend our earlier work on modelling the mental states of PRS-like agents by considering the dynamics of belief and modelling of action attempts. The major constr...
Wayne Wobcke