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MVA
2007
193views Computer Vision» more  MVA 2007»
15 years 8 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
GAMEON
2009
15 years 4 months ago
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online
At present, trajectory data, series of coordinate data traversed by moving objects, can be readily obtained due to the advent of positioning technologies. Clustering of trajectori...
Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen
CG
2010
Springer
15 years 1 months ago
Extraversion in Games
The behavior of a human player in a game expresses the personality of that player. Personality is an important characteristic for modeling the player's profile. In our researc...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck,...
INFOCOM
2011
IEEE
14 years 10 months ago
A dynamic game solution to malware attack
—Given the flexibility that software-based operation provides, it is unreasonable to expect that new malware will demonstrate a fixed behavior over time. Instead, malware can d...
M. H. R. Khouzani, Saswati Sarkar, Eitan Altman
DIGRA
2005
Springer
16 years 10 days ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä