We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
In this paper we study stochastic dynamic games with many players that are relevant for a wide range of social, economic, and engineering applications. The standard solution conce...
Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintrau...