In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Approaches to reasoning about knowledge in imperfect information games typically involve an exhaustive description of the game, the dynamics characterized by a tree and the incomp...
There has been a lot of recent research on transaction-based concurrent programming, aimed at offering an easier concurrent programming paradigm that enables programmers to better...
This paper provides an overview of ServiceMosaic, which is a platform for model-driven analysis and management of service interactions. In particular, in this paper, we focus on b...