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CODES
2003
IEEE
16 years 1 days ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
WSC
2008
15 years 9 months ago
Multiple worlds in simulation games for spatial decision making: Concept and architecture
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Michele Fumarola, Alexander Verbraeck
AAAI
2010
15 years 7 months ago
Reasoning about Imperfect Information Games in the Epistemic Situation Calculus
Approaches to reasoning about knowledge in imperfect information games typically involve an exhaustive description of the game, the dynamics characterized by a tree and the incomp...
Vaishak Belle, Gerhard Lakemeyer
VMCAI
2009
Springer
16 years 1 months ago
An Abort-Aware Model of Transactional Programming
There has been a lot of recent research on transaction-based concurrent programming, aimed at offering an easier concurrent programming paradigm that enables programmers to better...
Kousha Etessami, Patrice Godefroid
APCCM
2006
15 years 8 months ago
ServiceMosaic project: modeling, analysis and management of web services interactions
This paper provides an overview of ServiceMosaic, which is a platform for model-driven analysis and management of service interactions. In particular, in this paper, we focus on b...
Boualem Benatallah, Hamid R. Motahari Nezhad