An innovative method for visually and functionally combining the elements of motion, time and distance in a three-dimensional computer animation is presented. At a glance, the ela...
Big information worlds cause big problems for interfaces. There is too much to see. They are hard to navigate. An armada of techniques has been proposed to present the many scales...
A common approach to human action recognition is to use 2-D silhouettes in the space-time volume as a basis for further extraction of useful features. In this paper, we present a ...
Many difficult visual perception problems, like 3D human motion estimation, can be formulated in terms of inference using complex generative models, defined over high-dimensional ...
We are interested in building and evaluating human computer interfaces that make information more memorable. Psychology research informs us that humans access memories through cue...
Desney S. Tan, Randy F. Pausch, Jeanine Stefanucci...