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EWHCI
1993
15 years 10 months ago
The MSM Framework: A Design Space for Multi-Sensori-Motor Systems
One of the new design goals in Human Computer Interaction is to extend the sensory-motor capabilities of computer systems to better match the natural communication means of human b...
Joëlle Coutaz, Laurence Nigay, Daniel Salber
HRI
2010
ACM
15 years 6 months ago
Pointing to space: modeling of deictic interaction referring to regions
In daily conversation, we sometimes observe a deictic interaction scene that refers to a region in a space, such as saying "please put it over there" with pointing. How c...
Yasuhiko Hato, Satoru Satake, Takayuki Kanda, Mich...
PAMI
2007
125views more  PAMI 2007»
15 years 5 months ago
On the Dimensionality of Face Space
The dimensionality of face space is measured objectively in a psychophysical study. Within this framework we obtain a measurement of the dimension for the human visual system. Usi...
Marsha Meytlis, Lawrence Sirovich
ACMACE
2007
ACM
15 years 10 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
IBPRIA
2007
Springer
15 years 10 months ago
Non Parametric Classification of Human Interaction
This paper presents a non parametric method for classifying interactions between two people as taken from a video camera. A nearest neighbour classifier that uses trajectory matchi...
Scott Blunsden, Ernesto L. Andrade, Robert B. Fish...