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CHI
1995
ACM
15 years 10 months ago
Hyper-G and harmony: towards the next generation of networked information technology
Current networked information systems on the Internet, whilst extremely successful, run into problems of fragmentation, consistency, scalability, and loss of orientation. The deve...
Keith Andrews, Frank Kappe, Hermann A. Maurer
CHI
2006
ACM
16 years 7 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
ACMACE
2009
ACM
16 years 1 months ago
iSee: interactive scenario explorer for online tournament games
Fantasy games, in which players compete to correctly predict realworld outcomes in sports, entertainment, and politics, have grown in popularity and now represent a significant po...
Greg Smith, Desney S. Tan, Bongshin Lee
MM
2006
ACM
143views Multimedia» more  MM 2006»
16 years 16 days ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
CHI
2011
ACM
14 years 10 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane