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ICDCS
2003
IEEE
15 years 11 months ago
Compiler Scheduling of Mobile Agents for Minimizing Overheads
Mobile code carried by a mobile agent can automatically travel to several data sources in order to complete a designated program. Traditionally, most mobile agent systems [7][8][1...
Xiaotong Zhuang, Santosh Pande
NOSSDAV
2005
Springer
15 years 11 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
HYBRID
2007
Springer
15 years 10 months ago
Distributed Hybrid Control for Multiple-Pursuer Multiple-Evader Games
Multiple-pursuer multiple-evader games raise fundamental and novel problems in control theory and robotics. In this paper, we propose a distributed solution to this problem that si...
Michael M. Zavlanos, George J. Pappas
ICPP
2007
IEEE
16 years 9 days ago
FlexFetch: A History-Aware Scheme for I/O Energy Saving in Mobile Computing
Extension of battery lifetime has always been a major issue for mobile computing. While more and more data are involved in mobile computing, energy consumption caused by I/O opera...
Feng Chen, Song Jiang, Weisong Shi, Weikuan Yu
PPOPP
1993
ACM
15 years 10 months ago
Computation Migration: Enhancing Locality for Distributed-Memory Parallel Systems
We describe computation migration,a new technique that is based on compile-time program transformations, for accessing remote data in a distributed-memory parallel system. In cont...
Wilson C. Hsieh, Paul Wang, William E. Weihl