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CHI
2008
ACM
16 years 7 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu
CHI
2005
ACM
16 years 7 months ago
A gesture-based american sign language game for deaf children
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consist...
Seungyon Claire Lee, Valerie L. Henderson, Harley ...
CHI
2010
ACM
16 years 1 months ago
Measuring environments for public displays: a space syntax approach
This paper reports on an on-going project, which is investigating the role that location plays in the visibility of information presented on a public display. Spatial measures are...
Sheep N. Dalton, Paul Marshall, Ruth Conroy Dalton
GRAPHITE
2004
ACM
16 years 2 days ago
Object, function, action for tangible interface design
It is now possible to turn almost any object into an interface. What one must do, however is to explore the user’s needs and perceptions in order to create the metaphors necessa...
Marissa Díaz, Isaac Rudomín
ATAL
2003
Springer
15 years 12 months ago
Self-Organization in Multi Agent Systems: A Middleware Approach
Self-organization is built upon two main building blocks: adaptive and uncoupled interaction mechanisms and context-awareness. Here we show how the middleware TOTA (Tuples On The ...
Marco Mamei, Franco Zambonelli