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BCSHCI
2009
15 years 7 months ago
Evaluating haptics for information discovery while walking
In this article we describe and evaluate a novel, low interaction cost approach to supporting the spontaneous discovery of geo-tagged information while on the move. Our mobile hap...
Simon Robinson, Parisa Eslambolchilar, Matt Jones
ACMACE
2011
ACM
14 years 6 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
AINA
2009
IEEE
16 years 1 months ago
Enabling Mobility between Context-Aware Smart Spaces
This paper presents “ConServ1 ”, a web service for context management. ConServ allows smart spaces to access user’s context data according to user-defined policies. This we...
Gearoid Hynes, Vinny Reynolds, Manfred Hauswirth
ADAEUROPE
2007
Springer
16 years 28 days ago
Sancta: An Ada 2005 General-Purpose Architecture for Mobile Robotics Research
Abstract. We present Sancta, a flexible control architecture for multirobot teams. It is fully written in Ada 2005, except for the reuse of some C libraries. In this paper we high...
Alejandro R. Mosteo, Luis Montano
PERVASIVE
2007
Springer
16 years 25 days ago
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup
We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactiv...
Ville H. Tuulos, Jürgen Scheible, Heli Nyholm