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CHI
2004
ACM
16 years 7 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
IDEAS
2007
IEEE
99views Database» more  IDEAS 2007»
16 years 1 months ago
Implementing Physical Hyperlinks for Mobile Applications Using RFID Tags
Hyperlinks are a well understood and widely used concept in many applications. Particularly the Web has promoted the concept of “clickable” links to users. Typically, hyperlin...
Joachim Schwieren, Gottfried Vossen
ACMACE
2005
ACM
16 years 11 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
FSR
2005
Springer
88views Robotics» more  FSR 2005»
16 years 9 days ago
Efficient Braking Model for Off-Road Mobile Robots
In the near future, off-road mobile robots will feature high levels of autonomy which will render them useful for a variety of tasks on Earth and other planets. Many terrestrial a...
Mikhail Pivtoraiko, Alonzo Kelly, Peter Rander
KI
2005
Springer
16 years 8 days ago
A Probabilistic Multimodal Sensor Aggregation Scheme Applied for a Mobile Robot
Dealing with methods of human-robot interaction and using a real mobile robot, stable methods for people detection and tracking are fundamental features of such a system and requir...
Erik Schaffernicht, Christian Martin, Andrea Schei...