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IAT
2006
IEEE
16 years 23 days ago
A Call Handling Assistant for Mobile Devices
With the near ubiquity of mobile phones, people are reachable almost anywhere and at any time. The convenience this provides for people to more effectively combine different aspec...
Wayne Wobcke, Rita Chan, Andrew Limaru
CSCW
2006
ACM
16 years 21 days ago
Sandboxes: supporting social play through collaborative multimedia composition on mobile phones
Media sharing over mobile devices is quickly becoming a common practice, used to support a variety of social processes. Most existing systems employ a model of sharing that treats...
David Fono, Scott Counts
138
Voted
ITCC
2005
IEEE
16 years 9 days ago
Impact of Java Compressed Heap on Mobile/Wireless Communication
M-commerce has shown up as e-commerce in mobile and wireless communication, and now deals with on-line banking, stock trading, auctions, transactions, and mobile media. M-commerce...
Mayumi Kato, Chia-Tien Dan Lo
ACMACE
2005
ACM
16 years 8 days ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
FIDJI
2003
Springer
15 years 12 months ago
A Java-Based Uniform Workbench for Simulating and Executing Distributed Mobile Applications
Spontaneous multihop networks with high device mobility and frequent fluctuations are interesting platforms for future distributed applications. Because of the large number of mob...
Hannes Frey, Daniel Görgen, Johannes K. Lehne...