We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
We present a framework for accelerating interactive rendering, grounded in psychophysical models of visual perception. This framework is applicable to multiresolution rendering te...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Image-guided surgery (IGS) often depends on X-ray imaging, since pre-operative MRI, CT and PET scans do not provide an up-to-date internal patient view during the operation. X-ray...
Foteini Ioakeimidou, Alex Olwal, Axel Nordberg, Ha...