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ACMACE
2007
ACM
15 years 10 months ago
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
ENTCS
2002
105views more  ENTCS 2002»
15 years 6 months ago
Barbs and Congruences for Safe Mobile Ambients
The Ambient Calculus offers many ways in which processes can interact and be observed. In the context of Levi and Sangiorgi's Safe Mobile Ambients (SA), the extra co-capabili...
Maria Grazia Vigliotti, Iain Phillips
CHI
2002
ACM
16 years 7 months ago
In the lab and out in the wild: remote web usability testing for mobile devices
In this paper we discuss a pilot usability study using wireless Internet-enabled personal digital assistants (PDAs). We compared usability data gathered in traditional lab studies...
Sarah Waterson, James A. Landay, Tara Matthews
HCI
2011
14 years 10 months ago
BrailleTouch: Mobile Texting for the Visually Impaired
BrailleTouch is an eyes-free text entry application for mobile devices. Currently, there exist a number of hardware and software solutions for eyes-free text entry. Unfortunately, ...
Brian Frey, Caleb Southern, Mario Romero
DMSN
2010
ACM
15 years 7 months ago
DEMS: a data mining based technique to handle missing data in mobile sensor network applications
In Mobile Sensor Network (MSN) applications, sensors move to increase the area of coverage and/or to compensate for the failure of other sensors. In such applications, loss or cor...
Le Gruenwald, Md. Shiblee Sadik, Rahul Shukla, Han...