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CHI
2007
ACM
16 years 7 months ago
"Jump and refine" for rapid pointing on mobile phones
Standard input devices for mobile phones are directional keys and discrete thumb-joysticks. These devices are dedicated to the discrete GUIs of the phones (eg. scroll lists and sm...
Martin Hachet, Joachim Pouderoux, Florence Tyndiuk...
ACMACE
2008
ACM
15 years 8 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
CHI
2009
ACM
16 years 7 months ago
Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference
With an ever increasing number of mobile services, meaningful audio notifications could effectively inform users of the incoming services while minimising undesired and intrusive ...
Stavros Garzonis, Simon Jones, Tim Jay, Eamonn O'N...
ISMAR
2003
IEEE
15 years 11 months ago
BLADESHIPS: An Interactive Attraction in Mixed Reality
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...
Masayuki Takemura, Shungo Haraguchi
RAS
2008
149views more  RAS 2008»
15 years 6 months ago
Robot task planning using semantic maps
Task planning for mobile robots usually relies solely on spatial information and on shallow domain knowledge, like labels attached to objects and places. Although spatial informat...
Cipriano Galindo, Juan-Antonio Fernandez-Madrigal,...