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HRI
2010
ACM
16 years 1 months ago
Cooperative gestures: effective signaling for humanoid robots
Abstract—Cooperative gestures are a key aspect of humanhuman pro-social interaction. Thus, it is reasonable to expect that endowing humanoid robots with the ability to use such g...
Laurel D. Riek, Tal-Chen Rabinowitch, Paul Bremner...
187
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ACMACE
2009
ACM
16 years 1 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
FDG
2009
ACM
16 years 1 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
TABLETOP
2007
IEEE
16 years 1 months ago
The TViews Table in the Home
The past several years of computer interaction research have shown an increasing interest in tabletops for shared user interactions through touch or tangible objects. Digital medi...
Ali Mazalek, Matthew Reynolds, Glorianna Davenport
TABLETOP
2006
IEEE
16 years 22 days ago
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
Freehand gestural interaction with direct-touch computation surfaces has been the focus of significant research activity recently. While many interesting gestural interaction tech...
Mike Wu, Chia Shen, Kathy Ryall, Clifton Forlines,...
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