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MHCI
2009
Springer
16 years 1 months ago
Effects of co-player visualization in a location-based chase-and-catch game
In our FoxHunt game, virtual foxes are chased on a playground. Foxes and hunters are rendered on a map displayed on GPS-enabled mobile phones. We collected data from three field ...
Gunnar Misund, Harald Holone, Håkon Tolsby, ...
ICMB
2005
IEEE
79views Business» more  ICMB 2005»
16 years 12 days ago
Identity Management in Vertical Handovers for UMTS-WLAN Networks
One motivation of mobile Next-Generation Networks (NGN) is the ubiquitous computing abilities, which provide automatic handovers for any moving computing devices in a globally net...
Mo Li, Kumbesan Sandrasegaran, Xiaoan Huang
OZCHI
2009
ACM
16 years 1 months ago
My phone is my keypad: privacy-enhanced PIN-entry on public terminals
More and more services are available on public terminals. Due to their public location and permanent availability, they can easily fall victim to manipulation. These manipulations...
Alexander De Luca, Bernhard Frauendienst, Sebastia...
CG
2007
Springer
15 years 6 months ago
Visual analysis of users' performance data in fitness activities
This paper presents a tool for the visual analysis of fitness performance data, such as running speed and heart rate. The tool, called MOPET Analyzer, provides a set of interacti...
Daniele Nadalutti, Luca Chittaro
CHI
2011
ACM
14 years 10 months ago
GreenHat: exploring the natural environment through experts' perspectives
We present GreenHat, an interactive mobile learning application that helps students learn about biodiversity and sustainability issues in their surroundings from experts’ points...
Kimiko Ryokai, Lora Oehlberg, Michael Manoochehri,...