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MOBIHOC
2000
ACM
15 years 11 months ago
DEAPspace: transient ad-hoc networking of pervasive devices
The rapid spreading of mobile computerized devices marks the beginning of a new computing paradigm characterized by ad hoc networking and spontaneous interaction, taking place tra...
Reto Hermann, Dirk Husemann, Michael Moser, Michae...
ICCV
1995
IEEE
15 years 10 months ago
Real-Time Obstacle Avoidance Using Central Flow Divergence and Peripheral Flow
The lure of using motion vision as a fundamental element in the perception of space drives this effort to use flow features as the sole cues for robot mobility. Real-time estimat...
David Coombs, Martin Herman, Tsai-Hong Hong, Maril...
HUC
2010
Springer
15 years 8 months ago
Bridging the gap between physical location and online social networks
This paper examines the location traces of 489 users of a location sharing social network for relationships between the users' mobility patterns and structural properties of ...
Justin Cranshaw, Eran Toch, Jason I. Hong, Aniket ...
GI
2008
Springer
15 years 8 months ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...
JSAC
2008
98views more  JSAC 2008»
15 years 6 months ago
Randomized consensus algorithms over large scale networks
Suppose we have a directed graph G with set of nodes V = {1, . . . , N} and a measure xi for every node i V . The average consensus problem consists in computing the average xA = ...
Fabio Fagnani, Sandro Zampieri