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ACMACE
2011
ACM
14 years 6 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
IACR
2011
252views more  IACR 2011»
14 years 6 months ago
A Meet-in-the-Middle Attack on the Full KASUMI
KASUMI is a block cipher which consists eight Feistel rounds with a 128-bit key. The confidentiality and integrity of UMTS, GSM and GPRS mobile communications systems depend heavi...
Keting Jia, Hongbo Yu, Xiaoyun Wang
CHI
2006
ACM
16 years 7 months ago
Participatory design with proxies: developing a desktop-PDA system to support people with aphasia
In this paper, we describe the design and preliminary evaluation of a hybrid desktop-handheld system developed to support individuals with aphasia, a disorder which impairs the ab...
Jordan L. Boyd-Graber, Sonya S. Nikolova, Karyn Mo...
JMM2
2006
95views more  JMM2 2006»
15 years 6 months ago
Video Streaming over MBMS: A System Design Approach
Recently, Multimedia Broadcast Multicast Service (MBMS) has been specified by 3GPP as a Release 6 feature in order to meet the increasing demands of multimedia download and streami...
Junaid Afzal, Thomas Stockhammer, Tiago Gasiba, We...
IVA
2005
Springer
16 years 1 days ago
Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems
Psychology and cognitive neuroscience researches are increasingly showing how emotion plays a crucial role in cognitive processes. Gradually, this knowledge is being used in Artifi...
Jackeline Spinola de Freitas, Ricardo R. Gudwin, J...