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GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
16 years 1 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand
HPDC
2009
IEEE
16 years 1 months ago
Resource co-allocation for large-scale distributed environments
Advances in the development of large scale distributed computing systems such as Grids and Computing Clouds have intensified the need for developing scheduling algorithms capable...
Claris Castillo, George N. Rouskas, Khaled Harfous...
SASP
2009
IEEE
291views Hardware» more  SASP 2009»
16 years 1 months ago
A parameterisable and scalable Smith-Waterman algorithm implementation on CUDA-compatible GPUs
—This paper describes a multi-threaded parallel design and implementation of the Smith-Waterman (SM) algorithm on compute unified device architecture (CUDA)-compatible graphic pr...
Cheng Ling, Khaled Benkrid, Tsuyoshi Hamada
NOCS
2009
IEEE
16 years 1 months ago
A GALS many-core heterogeneous DSP platform with source-synchronous on-chip interconnection network
This paper presents a many-core heterogeneous computational platform that employs a GALS compatible circuit-switched on-chip network. The platform targets streaming DSP and embedd...
Anh T. Tran, Dean Truong, Bevan M. Baas
ASPLOS
2010
ACM
16 years 1 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
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