A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Advances in the development of large scale distributed computing systems such as Grids and Computing Clouds have intensified the need for developing scheduling algorithms capable...
Claris Castillo, George N. Rouskas, Khaled Harfous...
—This paper describes a multi-threaded parallel design and implementation of the Smith-Waterman (SM) algorithm on compute unified device architecture (CUDA)-compatible graphic pr...
This paper presents a many-core heterogeneous computational platform that employs a GALS compatible circuit-switched on-chip network. The platform targets streaming DSP and embedd...
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...