Sciweavers

21007 search results - page 3815 / 4202
» Mobile Parallel Computing
Sort
View
NETGAMES
2006
ACM
16 years 22 days ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
CVPR
2010
IEEE
16 years 13 days ago
Simultaneous surveillance camera calibration and foot-head homology estimation from human detections
We propose a novel method for automatic camera calibration and foot-head homology estimation by observing persons standing at several positions in the camera field of view. We de...
Branislav Micusik, Tomas Pajdla
AINA
2005
IEEE
16 years 12 days ago
Fast and Scalable Multi-TCAM Classification Engine for Wide Policy Table Lookup
With the explosive growth of Internet traffic, the next generation switches are designed to provide forwarding speed up to 10Gbps or above. To meet the challenges of delivering wi...
Nen-Fu Huang, Kwei-Bor Chen, Whai-En Chen
AINA
2005
IEEE
16 years 12 days ago
Multi-Agent Based Network Management Task Decomposition and Scheduling
The rapid development of Internet makes network management on large-scale network a critical issue. But with the management task of large-scale network becoming more complicated, ...
Bo Liu, Junzhou Luo, Wei Li
ARITH
2005
IEEE
16 years 12 days ago
The Residue Logarithmic Number System: Theory and Implementation
— The Residue Logarithmic Number System (RLNS) represents real values as quantized logarithms which, in turn, are represented using the Residue Number System (RNS). Compared to t...
Mark G. Arnold
« Prev « First page 3815 / 4202 Last » Next »