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ACMACE
2006
ACM
16 years 13 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
ANCS
2006
ACM
16 years 13 days ago
CAMP: fast and efficient IP lookup architecture
A large body of research literature has focused on improving the performance of longest prefix match IP-lookup. More recently, embedded memory based architectures have been propos...
Sailesh Kumar, Michela Becchi, Patrick Crowley, Jo...
MM
2006
ACM
181views Multimedia» more  MM 2006»
16 years 13 days ago
Peer-to-peer multimedia applications
In both academia and industry, peer-to-peer (P2P) applications have attracted great attention. Peer-to-peer file sharing applications, such as Napster, Gnutella, Kazaa, BitTorrent...
Jin Li
ISCC
2005
IEEE
107views Communications» more  ISCC 2005»
16 years 2 days ago
FTSE: The FNP-Like TCAM Searching Engine
As the Internet grows at a very rapid pace, so does the incidence of attack events and documented unlawful intrusions. The Network Intrusion Detection Systems (NIDSes) are designe...
Rong-Tai Liu, Chia-Nan Kao, Hung-Shen Wu, Ming-Cha...
TRIDENTCOM
2005
IEEE
16 years 1 days ago
Divide and Conquer: PC-Based Packet Trace Replay at OC-48 Speeds
Today’s Internet backbone networking devices need to be tested under realistic traffic conditions at transmission rates of OC-48 and above. While commercially available synthet...
Tao Ye, Darryl Veitch, Gianluca Iannaccone, Suprat...
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