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NETGAMES
2004
ACM
15 years 12 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MHCI
2004
Springer
15 years 11 months ago
Mobile Context Aware Systems: The Intelligence to Support Tasks and Effectively Utilise Resources
: The complex usage of mobile devices coupled with their limited resources in terms of display and processing suggests that being able to understand the context of the user would b...
Russell Beale, Peter Lonsdale
HUC
2009
Springer
15 years 10 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
MOBICOM
2010
ACM
15 years 6 months ago
Exploiting temporal stability and low-rank structure for localization in mobile networks
Localization is a fundamental operation for many wireless networks. While GPS is widely used for location determination, it is unavailable in many environments either due to its h...
Swati Rallapalli, Lili Qiu, Yin Zhang, Yi-Chao Che...
ICDCS
2011
IEEE
14 years 6 months ago
E-Shadow: Lubricating Social Interaction Using Mobile Phones
—In this paper, we propose E-Shadow, a distributed mobile phone-based local social networking system. E-Shadow has two main components: (1) Local profiles. They enable EShadow u...
Jin Teng, Boying Zhang, Xinfeng Li, Xiaole Bai, Do...