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CACM
2000
108views more  CACM 2000»
15 years 6 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
ETS
2002
IEEE
96views Hardware» more  ETS 2002»
15 years 6 months ago
The Wisconsin School of the Air: success story with implications
The rise of computer-based online learning represents either the most exciting and versatile educational technology ever or the first stage of an unrelenting boom and bust cycle (...
William Bianchi
DMIN
2009
132views Data Mining» more  DMIN 2009»
15 years 4 months ago
Understanding Support Vector Machine Classifications via a Recommender System-Like Approach
Support vector machines are a valuable tool for making classifications, but their black-box nature means that they lack the natural explanatory value that many other classifiers po...
David Barbella, Sami Benzaid, Janara M. Christense...
ICMCS
2010
IEEE
227views Multimedia» more  ICMCS 2010»
15 years 3 months ago
Interactive viewpoint-space navigation for visual-audio exhibition of painting
In this paper, we present a system for exhibiting a Chinese landscape painting about 900 years old. There are three parts in our system: (1) we allocate a voice dubbing or backgro...
Wei Ma, Yang Liu, Yizhou Wang, Yingqing Xu, Hongbi...
TITS
2011
165views more  TITS 2011»
15 years 1 months ago
Analysis of Real-World Driver's Frustration
—This study investigates a method for estimating a driver’s spontaneous frustration in the real world. In line with a specific definition of emotion, the proposed method inte...
Lucas Malta, Chiyomi Miyajima, Norihide Kitaoka, K...