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HUC
2010
Springer
15 years 8 months ago
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Medication compliance is a critical component in the success of any medical treatment. However, only 50% of patients correctly adhere to their prescription regimens. Mobile and ub...
Rodrigo de Oliveira, Mauro Cherubini, Nuria Oliver
MIS
2006
Springer
159views Multimedia» more  MIS 2006»
15 years 6 months ago
Personalized avatars for mobile entertainment
LiveMail is a prototype system that allows mobile subscribers to communicate using personalized 3D face models created from images taken by their phone cameras. The user takes a s...
Tomislav Kosutic, Miran Mosmondor, Ivan Andrisek, ...
WD
2010
15 years 4 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
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ICCSA
2010
Springer
15 years 4 months ago
An Aspect-Oriented Approach for Mobile Embedded Software Modeling
Recently, it is one of the most challenging fields in software engineering for embedded software development, since the advancement of embedded technologies has made our life incre...
Yong-Yi Fanjiang, Jong-Yih Kuo, Shang-Pin Ma, Wong...
CHI
2011
ACM
14 years 10 months ago
Gesture avatar: a technique for operating mobile user interfaces using gestures
Finger-based touch input has become a major interaction modality for mobile user interfaces. However, due to the low precision of finger input, small user interface components are...
Hao Lü, Yang Li