This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
Dealing with methods of human-robot interaction and using a real mobile robot, stable methods for people detection and tracking are fundamental features of such a system and requir...
Erik Schaffernicht, Christian Martin, Andrea Schei...
Mobile computer technologies are increasingly being appropriated and used to facilitate people’s social life outside the work domain. Addressing this emerging domain of use, we ...
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
In the present paper a novel system for scalable and personalised media management and its architecture is presented. The proposed solution is based on the creation of a secure an...