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MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 11 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
CHI
2004
ACM
16 years 6 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
WWW
2001
ACM
16 years 7 months ago
Map adaptation for users of mobile systems
Display characteristics, network Quality of Service, and the user's current task all exhibit a wide range of variation when users interact with mobile and ubiquitous devices....
Dan Chalmers, Morris Sloman, Naranker Dulay
IFIPTCS
2000
15 years 10 months ago
An Asynchronous, Distributed Implementation of Mobile Ambients
Abstract We present a first distributed implementation of the CardelliGordon's ambient calculus. We use Jocaml as an implementation language and we present a formal translatio...
Cédric Fournet, Jean-Jacques Lévy, A...
IV
2005
IEEE
197views Visualization» more  IV 2005»
15 years 12 months ago
Mobile Augmented Reality Techniques for GeoVisualisation
This paper presents the first prototype of an interactive visualisation framework specifically designed for presenting geographical information in both indoor and outdoor environm...
Fotis Liarokapis, Ian Greatbatch, David Mountain, ...