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IPSN
2003
Springer
16 years 1 days ago
Coverage, Exploration, and Deployment by a Mobile Robot and Communication Network
We consider the problem of coverage and exploration of an unknown dynamic environment using a mobile robot(s). The environment is assumed to be large enough such that constant moti...
Maxim A. Batalin, Gaurav S. Sukhatme
UM
2010
Springer
15 years 12 months ago
PersonisJ: Mobile, Client-Side User Modelling
The increasing trend towards powerful mobile phones opens many possibilities for valuable personalised services to be available on the phone. Client-side personalisation for these ...
Simon Gerber, Michael Fry, Judy Kay, Bob Kummerfel...
173
Voted
EUC
2006
Springer
15 years 10 months ago
Scalable Message Routing for Mobile Software Assistants
In this paper we define an algorithm for location-independent communication of mobile software Personal Assistants (PAs). The algorithm extends the Query Server with Caching algor...
Pawel T. Wojciechowski
158
Voted
ACMACE
2008
ACM
15 years 9 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
157
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PDPTA
2007
15 years 8 months ago
Mobile Thin-Client System with Fault Tolerance and Scalability by "HTTP-FUSE-KNOPPIX-BOX"
We have developed a mobile thin-client server named ”HTTP-FUSE-KNOPPIX-BOX” that incorporates mechanisms for increasing performance, distributing load, and providing fault tole...
Jun Kanai, Mitaro Namiki, Kuniyasu Suzaki, Toshiki...