Q-learning, a most widely used reinforcement learning method, normally needs well-defined quantized state and action spaces to converge. This makes it difficult to be applied to re...
The industry requires innovative technologies to support the numeric design and simulation of manufactured products in order to reduce time to market delays and improve the perfor...
This is a position paper that describes a long-term ongoing research project that is being developed at ITESM. The project is called Bymx. The aim of Bymx is to integrate informat...
Traditional web-based services that require users to browse via documents and fill out forms, are difficult to use with mobile devices. Moreover, as the web paradigm assumes activ...
Jussi Saarinen, Tommi Mikkonen, Sasu Tarkoma, Jani...
Synchronization of multimedia streams is one of the important issue in multimedia communications. In this paper, we propose an adaptive synchronization agency for synchronization ...