While traditional fixed-wired network protocols like 2Phase-Commit guarantee atomicity, we cannot use them in mobile low bandwidth networks where network partitioning, node failu...
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Mobile commerce (m-Commerce), which allows for anytime/anywhere access to information and services, shows great potential. Ubiquitous access to information systems is critical to e...
This paper challenges user interface paradigms for mobile devices, by using the technical classification of augmented reality interfaces as a ‘thinking tool’ to develop ideas ...
Decoupling flexible, scalable and asynchronous nature of publish/subscribe systems makes them a good choice for the mobile wireless domain. Our research investigates the applicati...