Sciweavers

1880 search results - page 185 / 376
» Mobile Application Profiling for Connected Mobile Devices
Sort
View
PUC
2002
121views more  PUC 2002»
15 years 6 months ago
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
: This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we ...
Bruce H. Thomas, Benjamin Close, John Donoghue, Jo...
ISORC
2005
IEEE
16 years 1 days ago
Heterogeneous Adaptive Component-Based Applications with Adaptive.Net
Adaptation to changing environmental conditions is a major challenge for most distributed applications. The service-oriented programming paradigm leads to an increasing number of ...
Andreas Rasche, Marco Puhlmann, Andreas Polze
ASPLOS
2011
ACM
14 years 10 months ago
Pocket cloudlets
Cloud services accessed through mobile devices suffer from high network access latencies and are constrained by energy budgets dictated by the devices’ batteries. Radio and batt...
Emmanouil Koukoumidis, Dimitrios Lymberopoulos, Ka...
WMCSA
2000
IEEE
15 years 11 months ago
Optimising thin clients for wireless active-media applications
The thin client model is uniquely suited for lowbandwidth mobile environments, where resource-poor devices may need to access critical applications over wireless networks. In this...
Cumbur Aksoy, Abdelsalam Helal
EUROPAR
2008
Springer
15 years 8 months ago
Transparent Mobile Middleware Integration for Java and .NET Development Environments
Developing a distributed application for mobile resource constrained devices is a difficult and error-prone task that requires awareness of several system-level details (e.g., faul...
Edgar Marques, Luís Veiga, Paulo Ferreira