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CHI
2004
ACM
16 years 6 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
MHCI
2009
Springer
16 years 1 months ago
Ubikequitous computing: designing interactive experiences for cyclists
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
ICDM
2007
IEEE
101views Data Mining» more  ICDM 2007»
16 years 23 days ago
Lightweight Distributed Trust Propagation
Using mobile devices, such as smart phones, people may create and distribute different types of digital content (e.g., photos, videos). One of the problems is that digital content...
Daniele Quercia, Stephen Hailes, Licia Capra
MHCI
2005
Springer
15 years 12 months ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
IFIP
2004
Springer
15 years 11 months ago
The Driving Philosophers
We introduce a new synchronization problem in mobile ad-hoc systems: the Driving Philosophers. In this problem, an unbounded number of driving philosophers (processes) access a rou...
Sébastien Baehni, Roberto Baldoni, Rachid G...