This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
Many boundaries between objects in the world project onto curves in an image. However, boundaries involving natural objects (e.g., trees, hair, water, smoke) are often unworkable ...
We propose a design flow for low-power and low-cost, data-dominated, embedded systems which tightly integrate different technologies and architectures. We use Mathworks’ Simuli...
Real-time media servers are becoming increasingly important due to the rapid transition of the Internet from text and graphics based applications to multimedia-driven environments...