The paper is devoted to the problem of estimating the number of people visible in a camera. It uses as features a portion of foreground pixels in each cell of a rectangular grid. ...
Abstract—In this work, we present an interactive visual clustering approach for the exploration and analysis of vast volumes of data. The proposed approach is based on a bio-insp...
Ubiquitous computing environments are typically based upon ad hoc networks of mobile computing devices. These devices may be equipped with sensor hardware to sense the physical en...
This paper describes an interactive installation work set in a large dome space. The installation is an audio and physical rerendition of an interactive writing work. In the origi...
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...