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SIGGRAPH
1998
ACM
15 years 10 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
ECCV
2004
Springer
16 years 8 months ago
Characterization of Human Faces under Illumination Variations Using Rank, Integrability, and Symmetry Constraints
Photometric stereo algorithms use a Lambertian reflectance model with a varying albedo field and involve the appearances of only one object. This paper extends photometric stereo a...
Shaohua Kevin Zhou, Rama Chellappa, David W. Jacob...
VISUALIZATION
1998
IEEE
15 years 10 months ago
Fast and memory efficient polygonal simplification
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must retain and use information about the original model during the simplification ...
Peter Lindstrom, Greg Turk
WSC
2004
15 years 7 months ago
Military Applications of Agent-Based Simulations
There continues to be increasing interest from a broad range of disciplines in agent-based and artificial life simulations. This includes the Department of Defense--which uses sim...
Thomas M. Cioppa, Thomas W. Lucas, Susan M. Sanche...
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
15 years 11 months ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...