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GLOBECOM
2009
IEEE
16 years 1 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
ICASSP
2009
IEEE
16 years 1 months ago
The speed of greed: Characterizing myopic gossip through network voracity
This paper analyzes the rate of convergence of greedy gossip with eavesdropping (GGE). In previous work, we proposed GGE, a fast gossip algorithm based on exploiting the broadcast...
Deniz Üstebay, Boris N. Oreshkin, Mark Coates...
ICC
2009
IEEE
168views Communications» more  ICC 2009»
16 years 1 months ago
Routing-Aware Channel Selection in Multi-Radio Mesh Networks
— Efficient channel selection is essential in 802.11 mesh deployments, for minimizing contention and interference among co-channel devices and thereby supporting a plurality of ...
George Athanasiou, Ioannis Broustis, Thanasis Kora...
ICC
2009
IEEE
129views Communications» more  ICC 2009»
16 years 1 months ago
Random Access Protocols for WLANs Based on Mechanism Design
— In wireless local area networks (WLANs), quality of service (QoS) can be provided by mapping applications with different requirements (e.g., delay and throughput) into one of t...
Man Hon Cheung, Amir Hamed Mohsenian Rad, Vincent ...
NTMS
2009
IEEE
16 years 1 months ago
Minimizing Cost of Scalable Distributed Least Squares Localization
—Wireless Sensor Networks (WSNs) have been of high interest during the past couple of years. One of the most important aspects of WSN research is location estimation. As a good s...
Ralf Behnke, Jakob Salzmann, Dirk Timmermann