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TOG
2008
174views more  TOG 2008»
15 years 6 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
FOSSACS
2011
Springer
14 years 10 months ago
Minimizing Deterministic Lattice Automata
Traditional automata accept or reject their input, and are therefore Boolean. In contrast, weighted automata map each word to a value from a semiring over a large domain. The speci...
Shulamit Halamish, Orna Kupferman
POPL
2011
ACM
14 years 9 months ago
Dynamic inference of static types for ruby
There have been several efforts to bring static type inference to object-oriented dynamic languages such as Ruby, Python, and Perl. In our experience, however, such type inference...
Jong-hoon (David) An, Avik Chaudhuri, Jeffrey S. F...
CVPR
2009
IEEE
1131views Computer Vision» more  CVPR 2009»
17 years 1 months ago
Continuous Depth Estimation for Multi-view Stereo
Depth-map merging approaches have become more and more popular in multi-view stereo (MVS) because of their flexibility and superior performance. The quality of depth map used fo...
Yebin Liu (Tsinghua University), Xun Cao (Tsinghu...
CVPR
2003
IEEE
16 years 8 months ago
Spacetime Stereo: Shape Recovery for Dynamic Scenes
This paper extends the traditional binocular stereo problem into the spacetime domain, in which a pair of video streams is matched simultaneously instead of matching pairs of imag...
Li Zhang, Brian Curless, Steven M. Seitz
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