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JAIR
1998
97views more  JAIR 1998»
15 years 6 months ago
The Divide-and-Conquer Subgoal-Ordering Algorithm for Speeding up Logic Inference
It is common to view programs as a combination of logic and control: the logic part de nes what the program must do, the control part how to do it. The Logic Programming paradigm ...
Oleg Ledeniov, Shaul Markovitch
JVCA
2002
157views more  JVCA 2002»
15 years 6 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
KI
2002
Springer
15 years 6 months ago
Qualitative Velocity and Ball Interception
In many approaches for qualitative spatial reasoning, navigation of an agent in a more or less static environment is considered (e.g. in the double-cross calculus [12]). However, i...
Frieder Stolzenburg, Oliver Obst, Jan Murray
KI
2002
Springer
15 years 6 months ago
The Fraunhofer IESE Experience Management System
: Experience Management (EM) is an area that is increasingly gaining importance. Its roots lie in Experimental Software Engineering ("Experience Factory"), in Artificial ...
Andreas Jedlitschka, Klaus-Dieter Althoff, Bjö...
PAMI
1998
131views more  PAMI 1998»
15 years 6 months ago
Characterization of Neuropathological Shape Deformations
—We present a framework for analyzing the shape deformation of structures within the human brain. A mathematical model is developed describing the deformation of any brain struct...
John Martin, Alex Pentland, Stan Sclaroff, Ron Kik...
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