This paper presents a novel robust watermarking algorithm for 3D skinning mesh animations by embedding the watermark in skin weights in addition to key frames. This method can be ...
— We present a new algorithm for scan registration of colored 3D point data which is an extension to the Normal Distributions Transform (NDT). The probabilistic approach of NDT i...
Benjamin Huhle, Martin Magnusson 0002, Wolfgang St...
An original hierarchical watermarking scheme is proposed in this paper. A geometrically robust watermark and a high-capacity watermark are inserted in different resolution levels ...
Since grid computing provides users with more distributed computing and storage resources, it gives us an opportunity to design new efficient and robust solvers for the numerical...
Huidong Yang, Walter Zulehner, Ulrich Langer, Mark...
This paper sets out the central problem of current blended learning research that it does not have an appropriate focus on educational theory. The blended learning praxis in higher...