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ISCIS
2003
Springer
16 years 2 hour ago
Model-Based Human Motion Capture from Monocular Video Sequences
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Jihun Park, Sangho Park, Jake K. Aggarwal
3DPVT
2002
IEEE
128views Visualization» more  3DPVT 2002»
15 years 11 months ago
Towards Automatic Modeling of Monuments and Towers
Three-dimensional modeling from images, when carried out entirely by a human, can be time consuming and impractical for large-scale projects. On the other hand, full automation ma...
Sabry F. El-Hakim, J.-Angelo Beraldin, Jean-Fran&c...
DATE
2002
IEEE
84views Hardware» more  DATE 2002»
15 years 11 months ago
Highly Scalable Dynamically Reconfigurable Systolic Ring-Architecture for DSP Applications
Microprocessors are today getting more and more inefficient for a growing range of applications. Its principles -The Von Neumann paradigm[3]- based on the sequential execution of ...
Gilles Sassatelli, Lionel Torres, Pascal Benoit, T...
BICOB
2010
Springer
15 years 11 months ago
Algebraic Theory of DNA Recombination
In this paper we investigate the structure and representation of n-ary algebras arising from DNA recombination, where n is a number of DNA segments participating in recombination. ...
Sergei R. Sverchkov
SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
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