Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Three-dimensional modeling from images, when carried out entirely by a human, can be time consuming and impractical for large-scale projects. On the other hand, full automation ma...
Sabry F. El-Hakim, J.-Angelo Beraldin, Jean-Fran&c...
Microprocessors are today getting more and more inefficient for a growing range of applications. Its principles -The Von Neumann paradigm[3]- based on the sequential execution of ...
In this paper we investigate the structure and representation of n-ary algebras arising from DNA recombination, where n is a number of DNA segments participating in recombination. ...
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...