Sciweavers

5267 search results - page 421 / 1054
» Methods for Knowledge Based Controlling of Distributed Syste...
Sort
View
203
Voted
FSS
2010
147views more  FSS 2010»
15 years 5 months ago
A divide and conquer method for learning large Fuzzy Cognitive Maps
Fuzzy Cognitive Maps (FCMs) are a convenient tool for modeling and simulating dynamic systems. FCMs were applied in a large number of diverse areas and have already gained momentu...
Wojciech Stach, Lukasz A. Kurgan, Witold Pedrycz
165
Voted
DATE
2009
IEEE
98views Hardware» more  DATE 2009»
16 years 1 months ago
Dynamic and distributed frequency assignment for energy and latency constrained MP-SoC
—In this paper we present an adaptive technique to locally adjust the frequency of processing elements on MP-SoC. The proposed method, based on Game Theory, optimizes the system ...
Diego Puschini, Fabien Clermidy, Pascal Benoit, Gi...
174
Voted
SEE
1997
Springer
15 years 11 months ago
An environment for object-oriented real-time systems design
A concise object-oriented method for the development of real-time systems has been composed. Hardware components are modelled by (sofnuare) base objects; base objects are controll...
Rob L. W. van de Weg, Rolf Engmann, Raoul van de H...
ICRA
2010
IEEE
151views Robotics» more  ICRA 2010»
15 years 4 months ago
Design and control of motion compensation cardiac catheters
Robotic cardiac catheters have the potential to revolutionize heart surgery by extending minimally invasive techniques to complex surgical repairs inside the heart. However, cathet...
Samuel B. Kesner, Robert D. Howe
211
Voted
TON
2010
157views more  TON 2010»
15 years 1 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle