Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
This paper proposes a new background subtraction method for detecting moving objects from a time-varied background. While background subtraction has traditionally worked well for ...
We present a method for mapping a given Bayesian network to a Boltzmann machine architecture, in the sense that the the updating process of the resulting Boltzmann machine model pr...
Viscous profiles of shock waves in systems of conservation laws can be viewed as heteroclinic orbits in associated systems of ordinary differential equations (ODE). In the case of ...
Real world images are complex objects, difficult to describe but at the same time possessing a high degree of redundancy. A very recent study [1] on the statistical properties of n...