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ICRA
2010
IEEE
116views Robotics» more  ICRA 2010»
15 years 5 months ago
An indoor flying platform with collision robustness and self-recovery
— This paper presents a new paradigm in the design of indoor flying robots that replaces collision avoidance with collision robustness. Indoor flying robots must operate within...
Adam Klaptocz, Grégoire Boutinard-Rouelle, ...
ISAMI
2010
15 years 4 months ago
Adaptive Experience Sampling: Addressing the Dynamic Nature of In-Situ User Studies
Experience sampling techniques can be used to study user experiences with products in a natural setting and over time. Nowadays, researchers can use selective sampling to link the ...
Martijn H. Vastenburg, Natalia Romero Herrera
TCIAIG
2010
15 years 1 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
IPPS
2000
IEEE
15 years 11 months ago
Reduction Optimization in Heterogeneous Cluster Environments
Network of workstation (NOW) is a cost-effective alternative to massively parallel supercomputers. As commercially available off-the-shelf processors become cheaper and faster, ...
Pangfeng Liu, Da-Wei Wang
EVOW
2010
Springer
16 years 1 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier