Bipartite graphs appear in various scenes in the real world, and visualizing these graphs helps improve our understanding of network structures. The amount of information that is a...
We use game theorectic models to show the lack of incentives in the TCP congestion avoidance algorithm and the consequential systemwide network problems. We then propose a Vickery-...
The vast size of real world stochastic programming instances requires sampling to make them practically solvable. In this paper we extend the understanding of how sampling affects ...
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
We have developed an informative sample subspace (ISS) method that is suitable for projecting high-dimensional data onto a low-dimensional subspace for classification purposes. In...