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AAAI
2006
15 years 8 months ago
Unifying Logical and Statistical AI
Intelligent agents must be able to handle the complexity and uncertainty of the real world. Logical AI has focused mainly on the former, and statistical AI on the latter. Markov l...
Pedro Domingos, Stanley Kok, Hoifung Poon, Matthew...
AAAI
2004
15 years 8 months ago
Solving Concurrent Markov Decision Processes
Typically, Markov decision problems (MDPs) assume a single action is executed per decision epoch, but in the real world one may frequently execute certain actions in parallel. Thi...
Mausam, Daniel S. Weld
ACL
2006
15 years 8 months ago
On2L - A Framework for Incremental Ontology Learning in Spoken Dialog Systems
An open-domain spoken dialog system has to deal with the challenge of lacking lexical as well as conceptual knowledge. As the real world is constantly changing, it is not possible...
Berenike Loos
AIPS
2006
15 years 8 months ago
Spacetrack: Trading off Quality and Utilization in Oversubscribed Schedules
Many scheduling problems are posed as optimization problems where the goal is to find a feasible schedule that maximizes the utilization of some resource. In some domains it is al...
Andrew M. Sutton, Adele E. Howe, L. Darrell Whitle...
DGO
2006
109views Education» more  DGO 2006»
15 years 8 months ago
Interactive design best practices for the public sector
Generally speaking, best practices in the field of interactive design are often derived from private-sector practice or purely aesthetic considerations; the specific concerns of p...
Eric Miller