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TIDSE
2004
Springer
15 years 12 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
FM
2003
Springer
94views Formal Methods» more  FM 2003»
15 years 11 months ago
On Failures and Faults
: Real computer-based systems fail, and hence are often far less dependable than their owners and users need and desire. Individuals, organisations and indeed the world at large ar...
Brian Randell
MC
2008
126views Computer Science» more  MC 2008»
15 years 8 months ago
Identifying User Interface Patterns from Pertinent Multimodal Interaction Use Cases
The context of this work is usability engineering for multimodal interaction. In contrast to other work centrates on prototyping toolkits or abstract guidelines, this research foc...
Andreas Ratzka
WSC
2000
15 years 7 months ago
Soft-commissioning: hardware-in-the-loop-based verification of controller software
The basic idea of Soft-Commissioning (SoftCom) is to test industrial control software by connecting a controller, e. g. a PLC (Programmable Logic Controller) to a commercial discr...
Harald Schludermann, Thomas Kirchmair, Markus Vord...
CONNECTION
2006
91views more  CONNECTION 2006»
15 years 6 months ago
From unknown sensors and actuators to actions grounded in sensorimotor perceptions
This article describes a developmental system based on information theory implemented on a real robot that learns a model of its own sensory and actuator apparatus. There is no in...
Lars Olsson, Chrystopher L. Nehaniv, Daniel Polani