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WSCG
2004
160views more  WSCG 2004»
15 years 7 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
SEMWEB
2010
Springer
15 years 4 months ago
Social Dynamics in Conferences: Analyses of Data from the Live Social Semantics Application
Popularity and spread of online social networking in recent years has given a great momentum to the study of dynamics and patterns of social interactions. However, these studies ha...
Alain Barrat, Ciro Cattuto, Martin Szomszor, Woute...
TSMC
2010
15 years 1 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
CHI
2011
ACM
14 years 10 months ago
Active reading and its discontents: the situations, problems and ideas of readers
The increasing popularity of personal reading devices raises the question of how best to support so-called active reading, which involves acts like annotation, note taking, etc. P...
Craig S. Tashman, W. Keith Edwards
ASUNAM
2011
IEEE
14 years 6 months ago
Content-based Modeling and Prediction of Information Dissemination
—Social and communication networks across the world generate vast amounts of graph-like data each day. The modeling and prediction of how these communication structures evolve ca...
Kathy Macropol, Ambuj K. Singh