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ACMDIS
2008
ACM
15 years 9 months ago
TapGlance: designing a unified smartphone interface
The difference between using one mobile phone and another can feel like learning a new language based on our extensive experience designing mobile applications for spatial data na...
Daniel C. Robbins, Bongshin Lee, Roland Fernandez
ASSETS
2008
ACM
15 years 9 months ago
Advanced auditory menus: design and evaluation of auditory scroll bars
Auditory menus have the potential to make devices that use visual menus accessible to a wide range of users. Visually impaired users could especially benefit from the auditory fee...
Pavani Yalla, Bruce N. Walker
ACMACE
2005
ACM
15 years 8 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
CHINZ
2005
ACM
15 years 8 months ago
InkKit: a generic design tool for the tablet PC
In this paper, we describe the design philosophy, implementation and evaluation of InkKit, an informal design platform that uses pen input on a tablet PC to imitate the informalit...
Ronald Chung, Petrut Mirica, Beryl Plimmer
FPLAY
2008
15 years 8 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
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