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CHI
2010
ACM
16 years 1 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
DATE
2009
IEEE
122views Hardware» more  DATE 2009»
16 years 1 months ago
Co-simulation based platform for wireless protocols design explorations
Abstract—Longer range, faster speed and stronger link are today’s wireless mandatory characteristics. Tremendous efforts are being deployed to create new and improved wireless ...
Alain Fourmigue, Bruno Girodias, Gabriela Nicolesc...
ICIDS
2009
Springer
16 years 1 months ago
Designing Storytelling Games That Encourage Narrative Play
Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at...
Alex Mitchell, Kevin McGee
MATES
2009
Springer
16 years 1 months ago
Towards Pattern-Oriented Design of Agent-Based Simulation Models
Abstract. The formalization and use of experiences in good model design would make an important contribution to increasing the efficiency of modeling as well as to supporting the k...
Franziska Klügl, Lars Karlsson
PERSUASIVE
2009
Springer
16 years 1 months ago
Influencing interaction: development of the design with intent method
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduce environmental impact, but designers are lacking guidance choosing among desig...
Dan Lockton, David Harrison, Tim Holley, Neville A...
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