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TABLETOP
2006
IEEE
16 years 20 days ago
Considering Reach in Tangible and Table Top Design
Reach heavily impacts all aspects of designing for tangible and tabletop user interfaces. It dictates the input space available to each user and heavily shapes how that space is u...
Aaron Toney, Bruce H. Thomas
ACMDIS
2006
ACM
16 years 19 days ago
Exploring design as a research activity
Human-computer interaction research often includes a significant design component. In cases where software or other tools are developed and described, but no empirical evaluation ...
Blaine Hoffman, Helena M. Mentis, Matthew R. Peter...
KBSE
2005
IEEE
16 years 7 days ago
Process support to help novices design software faster and better
In earlier work we have argued that formal process definitions can be useful in improving our understanding and performance of software development processes. There has, however,...
Aaron G. Cass, Leon J. Osterweil
MSE
2005
IEEE
150views Hardware» more  MSE 2005»
16 years 7 days ago
A Cohesive FPGA-Based System-on-Chip Design Curriculum
A graduate-level computer engineering course sequence at the OGI School of Science and Engineering teaches state-of-the-art digital system design practices and system-on-chip desi...
John D. Lynch, Daniel Hammerstrom, Roy Kravitz
DIGRA
2005
Springer
16 years 5 days ago
Extending Soft Models to Game Design: Flow, Challenges and Conflicts
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
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